Warlords Battlecry 3

Opinion on races

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Barbarian

Opinion of Edelward (Knowledge of the race : Very good)

Not bad,but lack mages and advanced-missiles

Opinion of Pk G0D (Knowledge of the race : Very good)

I believe this is a very good race because its very strong and very powerful at times .. it may not be the best, but it is the best to me.

Opinion of (SEAL)Artanis (Knowledge of the race : Very good)

Barbarians are very strong in big numbers, though weak against dragons.

Opinion of menininho de boné (Knowledge of the race : Very good)

For sure a very fast style of gaming! If you like to build a lot and have a very high number of army, the barbarian must be one of your favorite races! The army are made really fast and they may be upgraded with some skills to hit better some troops and constructions. For sure, you must build, put the constructors in mines and make a very great army! Until you have the titan (The best one. A flyer missile one!) and too many generals. They are very goood! (reavers!) And for sure, the flyers troops can make a very good smash in the opposite side! The lightining Hawck is a 'raper'! That's why the Fey are the second most nice race! But the barbarians are good! Playing without hero, or with a hero level 1, is for sure easy pease!

Opinion of Barrs (Knowledge of the race : Very good)

Barbarian's aren't good enought but a horde with Horseman's and warhounds will beat u much...
And the Reaver's (hate them) got triple damage to big units :D

Opinion of Lord Magnus (Knowledge of the race : Very good)

A very good race in my opinion, though
against races with lots of flyers(like Daemons) it isn't strong until level 4, and even if you're at lvl 5, only the pegasi and barbarian are the anti-air (except the Dragons and Tempest, though they are quite expensive).
Still, Reavers own everything! :D

Opinion of DarkDain (Knowledge of the race : Very good)

The pink Orcs are almost as brave and strong as we greens. What they make up for in training time, they lack in air defense and siege damage.

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Good)

They race is good :D

Opinion of Uumdi (Knowledge of the race : Good)

Great race before and after upgrades, yet they're very upgradable. Range is limited but they're quick and strong, able to put all their resources to use.

An old trick since WBC1 I've always liked was putting barbarians in towers.

Opinion of LizardLord (Knowledge of the race : Good)

Not come very far since the first version of the game but still a good race.

Opinion of BoyLer (Knowledge of the race : Good)

Typical ''we build a big army and raze everything down with big losses'' tactic
Only for chieftains...but they can upgrade resource income!

Opinion of FeyElder (Knowledge of the race : Good)

Well the tric of barbarians garisoned on towers isn't too bad, but don't work when ennemies are too close, they need alot of ressources indeed, but their trader can resolve that problem

Opinion of night_haven (Knowledge of the race : Average)

WHile playing with barbarians, Keep your tralls working on quarries, ore mines and gold one, in fact, barbarians don't need much cristal

Opinion of Jazz (Knowledge of the race : Little)

Melee, simple rush tactics

Opinion of Skullrogue (Knowledge of the race : Little)

I do not play barbarian altho they have some pretty nice units that are i think average in all.. so you can create alot of avarage units that can become a huge striking force!

Daemon

Opinion of Jazz (Knowledge of the race : Very good)

Expensive buildings, but powerfull and almost free units with summoner/succubus tactics

Opinion of Lord Magnus (Knowledge of the race : Very good)

Quite interesting race, and nice to play. Though they need lots of different resources, they have amazing units (like the cost-effective Reaper, or the rush king Nightmare, and so on). And of course,
a bunch of Daemons supported with Summoners is a force to be reckoned with.

Opinion of Uumdi (Knowledge of the race : Good)

Slow but incredibly powerful. If you balance your resources carefully, you'll be a force to be reckoned with.

Opinion of (SEAL)Artanis (Knowledge of the race : Good)

Daemons are weak in an early game, and they cost much, but in the end half of your army will be summoned units :P

Opinion of LizardLord (Knowledge of the race : Good)

There units look to bright, cartoony and friendly to be daemons to me lol... A very strong race to be though.

Opinion of BoyLer (Knowledge of the race : Good)

Your soul is mine whaaahahaa! Nightmares raze 'em all! The others for the Daemons to exerecise.A ''good'' race to learn how to play.(resource income upgrade!!)

Opinion of night_haven (Knowledge of the race : Average)

Daemons requires more than ressources, they require a player skills ! they are powerful, but very difficul to control

Opinion of FeyElder (Knowledge of the race : Average)

Hate those red imps, well they upgrade so fast and began to send their imps with nightmares wich destroy almost all when they're great in numbers, well from level 2 doomspire, they can't be stoped, I just prevent them of upgrading their doomspire

Opinion of Skullrogue (Knowledge of the race : Average)

Daemon's are strong but weak at the same time imo.. depends your play style

Opinion of Barrs (Knowledge of the race : Average)

complicated .. got too much upgrade that takes much time.. But imba troops

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Little)

too ass

Opinion of DarkDain (Knowledge of the race : Little)

The red orcs composition is too mixed, some units go with others, some do not. Half air, half land, both go their separate ways, or why fly at all, red orc?

Dark Dwarf

Opinion of Edelward (Knowledge of the race : Very good)

One of the strongest lack
mages missiles units

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Very good)

Altylery :D

Opinion of (SEAL)Artanis (Knowledge of the race : Very good)

One of my favorite races! Cheap, efficient, and they also have a nice history! :D

Opinion of Lord Magnus (Knowledge of the race : Very good)

They are pretty slow, however they can strike at an amazing range, and what's more, they have the golems, what is -by my opinion- is the best infantry in the early and mid-game, coz all three can hit air, and Iron golems do damage to several enemies, and can summon dangerous Firebombs...oh and the Bronze Golem of course. It is quite strong, even compared to other generals, can get
resources from leveled buildings. And the Flame Cannon is a must-have...
it's just like an advanced liche :D
All in all, i think this race is great.

Opinion of DarkDain (Knowledge of the race : Very good)

The short hairy angry orcs make orc like warriors from stone and iron, excellent in defense, even better in offense, great harassment attacks, but so dependent on each material for each unit.

Opinion of Kenshi777 (Knowledge of the race : Very good)

Overview: The Dark Dwarves are one of the elite races in the game that really don't have any glaring weaknesses. Their Engineers reap double rewards from placement in mines, allowing for rapid early production. They have a great mix of melee and ranged attacks, plus a few specialty units that create a truly lethal force for both offense and defense. Their hero race/class combinations and buildings have a few drawbacks (addressed below) but hardly anything significant enough to prevent the Dark Dwarves from being one of the most effective race selections in the game.

Units: Slow is the word of the day for the Dark Dwarves. Dark Dwarven units are slow to build, slow to move, and slow to attack. To make matters worse, most of their units draw heavily on stone and metal, limiting their (already slow) production rate. That said - these same units are extraordinarily strong, full of hit points, and carry plenty of armor and resistance. So do your best to stagger your golem production (among various types requiring different resources) while focusing on building the structures needed to produce your wyverns, wraiths/shadows, and siege engines (particularly the hellbore). As always, try to avoid letting your choice of unit production slow your keep improvements.

Build an army of firebombs (either directly, or through iron golem production) and task them with base defense until you amass the forces needed to assault your opponent's base. Shadows are priceless - build a handful and send them all after a high-level enemy hero. The result will be a supershadow of level 20+, worthy of retaining in your retinue. Bronze Golems are relatively poor generals for production during a battle, although they are excellent choices for your retinue. In the endgame phase when they are available for production, their ability to scavenge resources is of negligible value, but early in the game, it can be priceless. Don't forget to set their attribute to Magic Defender so they automatically take advantage of this benefit.

A Dark Dwarven assault force should consist of (at a minimum) a mixed core of golems on the front line, a line of 3 or 4 hellbores, and perhaps some shadows, firebombs, or wyverns in support (optional). The golems and hellbores alone are usually sufficient to take down a base, although a small group of wyverns or shadows tasked to guard the siege engines from attack is always a good idea.

The Dark Dwarven magic specialty is in the Chaos Magic sphere. Chaos Magic is easily one of the weakest spheres of magic in the game, although a few selections are useful. (namely Wildfire/Chaos Bolt and Chaos Plague, but also Morph Resources) Given my preference to neglect magic as a Dark Dwarven hero, I typically select the Warrior class and enjoy the Constitution synergy. For magic users, Shaman or Deathknight are the best choices, as both allow a synergy in Chaos Magic.

Opinion of Uumdi (Knowledge of the race : Good)

They're more golems then they are really dwarves. Iron golems pumping out firebombs will always be possibly the most overpowered technique ever if you have the time and can support the population for it.

Opinion of BoyLer (Knowledge of the race : Good)

Ring the weapons of doom! Now this race is the the ''i'll own u with my siege wepz and golemz'' race with some firebombs they can raze dozens of buildings in short time..and they were corrupted by Lord Bane himself whahahaha!

Opinion of FeyElder (Knowledge of the race : Good)

Dark dwarves were my specialitie in WBC2, well golems need some stones and some upgrades, engineers mines so fast (since one of them counts as two miners), they can repair buildings with the spell (forgot the name :D) and with the new upgrades, they are almost unbeatable (the bombes get ennemis crushed earlier)

Opinion of night_haven (Knowledge of the race : Average)

We must admit that the dark dwarven siege is powerful, invincible sometimes, but, all their armies, exept fliers and builders, are so slow, including their titan

Opinion of Barrs (Knowledge of the race : Average)

Sloww.. but the siege units are cool!

Opinion of LizardLord (Knowledge of the race : Little)

I dont like the dark dwarfs and i hate being them.

Opinion of Skullrogue (Knowledge of the race : Little)

I like the bombs!:-o

Dark Elf

Opinion of acesman (Knowledge of the race : Good)

A difficult economy with a lot of crystal and stone needed early, massive amounts of crystal needed later. An "ancient wisp farm" works well(at least in the 1.0 to 1.3 version), but stone is more difficult to get. An Alchemest or Tinker may be a good choice for your hero, with the ability to convert crystal to other resources.

Opinion of Uumdi (Knowledge of the race : Good)

They were always one of my favorite races to play in WB1 and WB2. They seem to fall short in WB3 though. Very very crystal intensive. Ancient wisps can make up for that. Blackguards and researched magic will always make them a worthy opponent.

Opinion of LizardLord (Knowledge of the race : Good)

I love there spiders and how they make more by laying eggs after killing, a good race.

Opinion of BoyLer (Knowledge of the race : Good)

Who will die this day? This is the best race for mages(lore skill, Void->Mana upgrades)they need major ammount of crystal but thats why Ancient Wisps for.Sorcerors,Assasins,Dk Riders/Archers,Sp. Prietesses and Blackguards and ''nothing can stop you'',but poison and the assasination gonna be boring after some time(bttle)

Opinion of night_haven (Knowledge of the race : Average)

As the wood elves and high ones, Dark elves requires much ressources to be powerful, their sorceror is useful for mining (summomming zombies), and their pristesse is good, but, they're almost weak

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Average)

some good

Opinion of (SEAL)Artanis (Knowledge of the race : Average)

Assasination and poison are annoying...

Opinion of Skullrogue (Knowledge of the race : Average)

Spiders are anoying and good if well used!! try too variate the units

Opinion of FeyElder (Knowledge of the race : Little)

What I like in dark elven tactics is using the ability of their heros of getting the assassination attributs almost in any class

Opinion of DarkDain (Knowledge of the race : Little)

The most annoying of the female races, they only excel in casters and hero killing toys.

Dwarf

Opinion of Edelward (Knowledge of the race : Very good)

Slow,but reliable

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Good)

good

Opinion of Uumdi (Knowledge of the race : Good)

Walking tanks, and still a decent amount of magic and range. If they had fire arrows they'd be incredible.

Opinion of BoyLer (Knowledge of the race : Good)

Now these small annoying are ''loving'' elemental'' damage(expect the berserker) and they love to build a huge army with Kahzmiri Guards and Siege Weapons and then raid their enemy.The best tctic aganist them is the rush.

Opinion of Barrs (Knowledge of the race : Good)

Not good if ur not got much time

Opinion of DarkDain (Knowledge of the race : Good)

The stout hairy happy orcs are almost as slow as the mean ones, resistance to elements means fighting them on the field where they like it. Do NOT underestimate dwarven ballistae, and mass runelords make the ground shake like giant dance.

Opinion of (SEAL)Artanis (Knowledge of the race : Average)

Runners are very efficient against towers in 1.03.23, to efficient to play with them I say.

Opinion of LizardLord (Knowledge of the race : Average)

Another race that hasnt come far since the first version of the game but still it wouldnt be the same without the dwarfs, i dont like being them but there still ok.

Opinion of Skullrogue (Knowledge of the race : Average)

Nice siege units with some stong melee
altho.. all units are kinda slow

Opinion of night_haven (Knowledge of the race : Little)

I do not play with dwarves usually, but I can tell that they are better armored then other races

Opinion of FeyElder (Knowledge of the race : Little)

Dwarves are just like the dark ones, their blacksmiths counts as 2 in the mines wich make them important, also their crossbowmen have double damages on towers and that's a great idea too

Empire

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Very good)

VERY GOOD

Opinion of (SEAL)Artanis (Knowledge of the race : Very good)

My favorite race. Strong, cheap, effective vs any units. Serpent slayers are useless :P

Opinion of DarkDain (Knowledge of the race : Very good)

Nothing but pointy stick wielders, cant lift a real weapon. Basic, average, versatile. Keep pressure on them or they'll mass an army of mages though.

Opinion of Edelward (Knowledge of the race : Good)

Not so interesting but able

Opinion of Uumdi (Knowledge of the race : Average)

One of my less played races. They're good. Elephants are alright, but it feels like this race can get trumped by the others.

Opinion of LizardLord (Knowledge of the race : Average)

Empire are simple and have good units.

Opinion of BoyLer (Knowledge of the race : Average)

For the Emperor! This race can call soldiers from other races and have 3 generals(red black and white mages)but besides that only the Elephant is good..or is it? Well at last the pikemen coud be useful with some griffons

Opinion of Skullrogue (Knowledge of the race : Average)

Good for mass build and defense and offense!

Opinion of Barrs (Knowledge of the race : Average)

Very good for Rush battles.

Opinion of night_haven (Knowledge of the race : Little)

The Elephant is a good unit, but, the Empire requires much trade and ressources

Opinion of FeyElder (Knowledge of the race : Little)

Well the empire isn't as good as kinghtly humans, they focus on mercenaries (intataly produced, good deal) and recruting other races' units, actually, they need a lot of different ressources

Fey

Opinion of night_haven (Knowledge of the race : Very good)

It's true that the fey are little, weak, very vulnerable, without defense, weak towers..... but, in fact, their strenght requires their assembly, and with the leprechaums, no one will have problems with gold

Opinion of Uumdi (Knowledge of the race : Good)

Sure they're really gay, weak, and are obnoxious to listen to, they hold great potential. Once they're set up, economy gets rolling. If there's animals wandering on the map - make your starting towers shoot them into crystal.

Opinion of FeyElder (Knowledge of the race : Good)

The fey are some kinda gay, they need a lot of ressources, but their numbers increase so fast. they have almost no resistance for quarter damages, wich make them uselesse xD

Opinion of DarkDain (Knowledge of the race : Good)

They tickle, they scratch, they itch, they annoy! Smush them all, shoot them down, dont let them turtle and research or they might tickle you to the bone.

Opinion of (SEAL)Artanis (Knowledge of the race : Average)

Hate those gay!

Opinion of BoyLer (Knowledge of the race : Average)

Well these small...ohm..things. I dont know much about them:they are resistant to Magic Damage,have no siege weapons,good XP an resource income upgrades...thats all...??

Opinion of acesman (Knowledge of the race : Little)

A race that needs a lot of crystal, and stone early. The units are not generally strong, but are fast and easy to get in numbers. Get Leprechauns and upgrade you units, as well as getting vision upgrades. Late in the game a few Celestial Dragons can get your economy kicked into high gear.

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Little)

too ass

Opinion of LizardLord (Knowledge of the race : Little)

I think this race is pointless lol.

Opinion of Skullrogue (Knowledge of the race : Little)

Just build much i guess?:D

High Elf

Opinion of night_haven (Knowledge of the race : Very good)

The healer of the High elven is useful indeed, but, their armies requires lot of ressources ! and the old wisps are obligatory while playing with High elfs

Opinion of Uumdi (Knowledge of the race : Very good)

Very powerfully balanced race with great economic potential. Quick to upgrade, while stone and crystal are spent on the keep, gold and metal are kept on cranking out cavalry. Though wood-elves are the archer race, moonguards are unrivaled if you can support the metal for them. Setting unicorns to magic attitudes will save you some micromanagement as well and save you in battle.

Opinion of Kenshi777 (Knowledge of the race : Very good)

Overall: Like all of the Elven races in WBC3, the High Elves are powerful, but handicapped by the inability to add workers to mines. Of the three Elven races, the High Elves have the best remedies for this weakness. Careful planning of your build sequence is essential, but if done properly, the High Elves can be a contender in any battle. Also, High Elven units have very few hit points. This should be accounted for when planning your build strategy. For all the focus on healing in the Elven buildings and heroes, one will often find they do not have a chance to use any of it - by the time Elven units need healing, they're already dead.

Units: Build your keep and unit producing buildings (1 or 2) as soon as possible and begin turning out Iceguards and later, Longbows. These require gold and metal, so they won't interrupt your keep development (gold and crystal). If you don't have any Ancient Wisps in your retinue, try to build 2 or 3 for their crystal generating ability, and get 10 XP for each so you can keep them. Dragon Knights arrive once you build the appropriate rune in your keep, and they should form the backbone of your forces. They're fast, powerful, cheap, and best of all - can attack both air and ground enemies. Later buildings will also allow you to improve their combat scores, making them even more effective. The High Elven siege unit (the Manticore) is ineffective against buildings, though a few of them can decimate an enemy horde quickly. A line of Longbows does this just as effectively however. The two High Elven mages, Mystics and Ice Maidens are best mixed in to a line of Longbows and set to the Magic Defender attribute. Their Ring of Ice, Hand of Ice, and Freeze spells can save your ranged units from melee attackers that closed the gap. The High Elven general (Moonguard) is not very useful in my opinion, as ranged units require strength in numbers to be effective and are vulnerable to melee attack. The Moonguard then is best used like the mages - mixed in with a company of Longbows, and set to Magic Defender. Finally - the High Elves benefit from the best mix of fliers and dragons of any race - Pegasi are fast and powerful, Frost Dragons can slow their opponents, and Celestial Dragons boost your crystal with every kill (although this is likely unimportant by the time you have a Celestial Dragon)

Buildings: Your primary focus in building should be to obtain your income skills, and purchase them as soon as possible. Although there are some other methods of gaining resources (e.g. keeping Ancient Wisps in your retinue for their crystal income) nothing is as effective as the three income boosts and trade skill. After that, building your Dragon Knights and Pegasi take precedence - so pursue the rune and flier unit building required to generate those. Ensure that your pegasi production doesn't overly slow the growth of your primary keep, as both require stone and crystal.

The High Elven hero skills of Life Rune and Arcane Rune (replaces Energy in unofficial patch 1.0324) are invaluable to this race. Nothing helps offset the low hit points problem better than an XP bonus. As these skills are inherent to the High Elven race, the player has a variety of good class options to choose from. My favorite is the Priest, which allows Healing and Lore synergies, plus adds the extremely valuable Divination sphere of magic (Mind Leech and Telepathy are tailor-made for the High Elves) Other good choices are the Healer and Paladin (someone will have to let me know if the Paladin skill of "Knight Protector" works on High Elven Dragon Knights, or only the Knight race...I always wondered) If so, Paladin would be an extremely powerful choice.

Opinion of (SEAL)Artanis (Knowledge of the race : Good)

They are good if they have those ancient wisps armies.

Opinion of BoyLer (Knowledge of the race : Good)

A rce for IceMages the only Elf race that has one(!) siege weapon which can csat a spell and useless aganist buildings.Cold Damage is no matter but piercing damage will kill these units faster.(The three Elven races are the bset or mages due to their Lore Skill)

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Average)

some good

Opinion of LizardLord (Knowledge of the race : Average)

Another race like the dwarfs, not that exciting but there a race you just have to have to make this game complete.

Opinion of DarkDain (Knowledge of the race : Average)

Just another elf. Healing, archers, spears, horses. Couple casters with spammable aoe, deny them crystal, snipe their wisps.

Opinion of FeyElder (Knowledge of the race : Little)

The healing magic is present almost in any class wich make them realy worthy to try

Opinion of Skullrogue (Knowledge of the race : Little)

Archers are nice are they?

Knight

Opinion of (SEAL)Artanis (Knowledge of the race : Very good)

Gold eaters. Squires are great, and combined with knight lords aare invincible.

Opinion of Barrs (Knowledge of the race : Very good)

Reckless good damage

Opinion of Edelward (Knowledge of the race : Good)

lack of strong missile and
good spell-casters

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Good)

GOOD

Opinion of Uumdi (Knowledge of the race : Good)

Great potential, but extremely reliant on gold/metal. I'd honestly say though, they can be the strongest race there is.

Opinion of BoyLer (Knowledge of the race : Good)

Smite them! Protect the good destroy everything which is evil thats the knights mission.The kinights are resistant to all psyhical damag but they dont love elemental damage.The Achon and the Inquisitor is pretty good if we have a good healer.Their XP upgrades are good but costs major ammount of gold!!!

Opinion of LizardLord (Knowledge of the race : Average)

Very strong units, a good race to be.

Opinion of FeyElder (Knowledge of the race : Average)

Too bad that WBC 3 has its humans devided into two parts, however, I've played much time with knights and Imperials that I realized Knight are stronger, well I don't know why, but I never won playin' with the Imperials ;D

Opinion of Skullrogue (Knowledge of the race : Average)

Stong cavelery! with some descent melee and casters among the ranks.

Opinion of DarkDain (Knowledge of the race : Average)

Another late bloomer, late game powerhouse with archons, knight lords, and inquisitors spamming blades.

Minotaur

Opinion of Barrs (Knowledge of the race : Very good)

imbaaa !!! :) lol

Opinion of Kenshi777 (Knowledge of the race : Very good)

Overall: The Minotaurs are one of the best races available in WBC3. With natural access to the best magic sphere (Pyromancy), a balanced mix of units, and the extremely peculiar benefit of building and eating sheep, opponents will be hard-pressed to find a hole in Minotaur defenses.

Units: Minotaurs have a small but adequate selection of units. The upgrades available to these units make the race shine. Unlike most other races, the first combat unit available (the Minotaur) will remain a critical component of your force all the way until you launch your final assault on your opponent's base. Minotaur ranged units, mages and siege engines leave something to be desired in terms of range and power, but they are only tasked to fill a support role in the Minotaur army regardless. Gnolls are something of a novelty, useful particularly for engaging enemy heroes, who will not want to risk the chance of being assassinated. Same for the Basilisks - useful for collecting some extra stone, but not necessary. Minotaur Kings are the best tank unit among the generals available in the game, but like the support units, ultimately they are not necessary for the final assault either. With improved morale, combat, and dwarven ale/berserker skills, the simple minotaur infantry unit becomes a rampaging force of destruction. Gather a small bundle of these, pass them a beer and light them on fire - then try your best to steer them towards the enemy base, where they will demolish every tower, enemy unit, and building in sight. A few support units (Axe Throwers, Basilisks or Shamans) are adviseable to engage enemy fliers, but the siege units are hardly needed. Keep a pile of sheep available to patch up any of your forces that survive.

As if the drunken burning minotaurs weren't fun enough, your Minotaur hero has access to the best magic sphere in the game, Pyromancy. (Soul Flame is great for buffing your units prior to an assault). Accordingly, Pyromancer is a good option, but since the 1.0324 unofficial patch, the new Monk class is the best fit. The Minotaur Monk is the best melee combat hero in the game, benefitting from a heavy hit and ever increasing attack speed to land more and more of them.

Opinion of Uumdi (Knowledge of the race : Good)

Simple arrangement of powerful units, but requires skill to play. Upgrades play a key, making even your most basic minotaur unit an incredible force. Backed with a 100 damage general that ignores armor - you've got power.

Opinion of LizardLord (Knowledge of the race : Good)

I love the minotaurs, i was disapointed on WBC1 as they had very few units, but now they have alot more to enjoy.

Opinion of BoyLer (Knowledge of the race : Good)

In Sartek's name! This neutral race pray for Sartek the dismembered god and the only neutral race which can build siege weapons.The basilisk,the shamen, axe throwers.and some gnolls.This race has the best general(i think).

Opinion of Skullrogue (Knowledge of the race : Good)

Strong units but slow build rate and a bit expensive!! alot of diffrent units with difrent powers! i like them but also dislike them.

Opinion of Edelward (Knowledge of the race : Average)

Stocky buildings and huge generals -would loose on small and forested maps.

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Average)

Some good

Opinion of (SEAL)Artanis (Knowledge of the race : Average)

Get your sheep horde behind your hero :P

Opinion of DarkDain (Knowledge of the race : Average)

Interesting sheep mechanic, low tier units keep their strength with many upgrades and abilities, drunken berserker tier 1 units are deadly. After hitting tier 5 they become super deadly with mass minotaur kings.

Opinion of FeyElder (Knowledge of the race : Little)

These monstruos creatures destroy everything in their way, terribly strong, with the shamen's ring of fire, and the king minotaurs (who dodge me everytime) they are unstopable, and I don't know yet how can I beat them (I do usually resign each time I battle with minautors lOl)

Orc

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Very good)

VERY VERY GOOD

Opinion of LizardLord (Knowledge of the race : Very good)

Orcs have lots of good and interesting units and buildings, I love being them.

Opinion of DarkDain (Knowledge of the race : Very good)

Us? Uuuhh we not so great, come fight us! We die reeaaal easy.

Opinion of Uumdi (Knowledge of the race : Good)

Excellent race, very balanced and incredibly offensive, pairing up strength with speed. Buildings and defense are lacking, especially with no ability to repair, so keep on the move.

Opinion of (SEAL)Artanis (Knowledge of the race : Good)

Very nice poisoning and diseasing. Make those sheeps in the trolls hand count!

Opinion of BoyLer (Knowledge of the race : Good)

FOR THE HORDE!These greenskins can build siege weapons from lvl 2 keep but dunno why they cant repair their buildings.Te Goblin Shamen are good but keep them away from the battlefront and protect them with some trolls and ogres.

Opinion of FeyElder (Knowledge of the race : Good)

Orcs are just uslesse, their building's can't be repaired, and I hate when the giants get slaughtered by some little guys as elfs.

Opinion of Skullrogue (Knowledge of the race : Little)

Do those cobalts have wrats? like the trolls?

Plaguelord

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Very good)

THE BEST

Opinion of Uumdi (Knowledge of the race : Very good)

I think they should be renamed the Swarm. Wonderful race to rush and mass. You can upgrade quick and make great use of all your materials early on, using gold and crystal for ghouls, metal for slimes, and stone to keep your keep upgraded and so research.

Before the 1.3 patch, putting eyes of flame in towers gave towers a dragonbreath effect, doing splash damage. It was ridiculous, but got fixed.

Opinion of acesman (Knowledge of the race : Good)

This applies to v1.03 of the game. You can overwhelm most opponents quickly with upgraded Ghouls and Slimes. Don't bother with Spores, they are not durable enough, too expensive, and their buildings serve no other purpose. Most races will fall quickly before swarms of quickly produced armies, long before they can get to lvl 3. The Undead especially have a tough time contending with the Plaguelords, since their low-level troops do crushing damage. Take out the Fey quickly, or their aerial armies can spell trouble, especially Lightning Hawks.

Opinion of (SEAL)Artanis (Knowledge of the race : Good)

Eye of flame pawns!

Opinion of BoyLer (Knowledge of the race : Good)

There is no cure! These twisted creatures diseases almost everything they touch(expect orcs and the undead)and can build bone catapults from Keep LvL~2 butthey need very much resouces to do that

Opinion of DarkDain (Knowledge of the race : Good)

The one drawback of the swampdwellers is their lack of backbone. From tier 1 ghouls and eyes, to hydra, big, bulky, slow no in betweens, many weaknesses... Pesky bomb spores though, not worry about disease though, WE ARE ORCS.

Opinion of LizardLord (Knowledge of the race : Average)

A nice adition to the game but average in my opinion.

Opinion of FeyElder (Knowledge of the race : Average)

Wow for plagulords, I like the floattin' eyes and the ones who can get ennemies diseased (lOl wich needs vaccins actually xD)

Opinion of Skullrogue (Knowledge of the race : Little)

I think they need a bath..
like the eye floating thingies..

Ssrathi

Opinion of LizardLord (Knowledge of the race : Very good)

A race I have waited for a long time to see on the game, as a warhammer fan and a lizard man collecter i couldnt wait to get hold of this race! I also love there dinosaurs.. very good!

Opinion of Kenshi777 (Knowledge of the race : Very good)

Overall: The Ssrathi are one of the most effective races in Warlords Battlecry 3, particularly so given the changes in the unofficial patch 1.0324, which improved their previously undesirable hero class combinations.

Units: Chameleons are both decent scouts (as improved with building skills) and minefillers. Snakemen do an acceptable job of providing early defense and exploration, though they suffer against units not susceptible to poison such as machines and undead.

The real strength of the Ssrathi lies in their Snakepriests and Lizard Riders. The importance of combining these two units cannot be overstated. Both are available relatively early in the battle (keep level 2 and 3, respectively), and benefit from offset resource requirements. (Snakepriests require Gold and Crystal, Lizard Riders require Metal and Stone) This allows a flood of both to be produced simultaneously. Once the Snakepriests have their range improved by building skills, they essentially become a writhing mass of self-healing siege engines capable of engaging enemy towers from a safe distance. This is important as the Ssrathi have no siege engine unit such as catapults or battering rams. They would still be vulnerable to horde attacks, however, if not supported by Lizard Riders. Lizard Riders (the fastest unit in the game) are excellent for chasing down fleeing enemy heroes, protecting a line of Snakepriests, and dismantling a base stripped of its tower defenses. There are few obstacles in the game that effectively counter a mass of Snakepriests and Lizard Riders.

This is fortunate for the Ssrathi, because beyond Snakepriests and Lizard Riders, their units are somewhat disappointing. Triceratops and Tyrannosaurus Rex are both powerful, but their low speed and long build times limit their usefulness. Ssrathi flying units are equally weak, as Pterodactyls cannot engage ground targets. (though they can deal with undefended buildings efficiently) Nagas are among the worst generals in the game, though their Shield spell redeems them somewhat by improving the survivability of a group of Snakepriests and Lizard Riders.

Buildings: Ssrathi buildings are some of the best in the game. By having dedicated buildings for support, melee, and ranged units, players can sustain a continuous flow of all three (Chameleons, Lizard Riders, and Snakepriests). The Couatl's Wrath spell is an effective panic button for defending your keep, should your base be overrun by an opponent. The ability of towers to poison enemy heroes that wander too close is a nice perk as well.

The recommended hero/class combination for the Ssrathi is Dragonslayer (for unofficial patch 1.0324). The ability to raise the starting XP of your dinosaur units has a dramatic effect, particularly at 10XP or higher.

For those playing the last official patch (1.03) consider a Lichelord or Thief to take advantage of synergies in Poison Magic and Running. Neither is particularly great, as the Poison Sphere is one of the less effective schools of magic, but a high Running score is very effective for both chasing down enemy heroes and escaping unexpected attacks.

Opinion of Edelward (Knowledge of the race : Good)

Strong priests-their most important unit

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Good)

good

Opinion of Uumdi (Knowledge of the race : Good)

Tough economy to work with. Strongest beginning infantry, but it costs metal to build them, which you need a great deal of for upgrading and everything else. Their priests are incredible, and pterodactyls get insane damage vs. air and buildings.

Opinion of (SEAL)Artanis (Knowledge of the race : Average)

10 priests kill any titan :P

Opinion of BoyLer (Knowledge of the race : Average)

The Lizards.Well,neutral race.no siege weapons ''metal eaters'', but almost all troops can poison.Besides that some troops(Snakepriest!) produced slower than the normal....

Opinion of FeyElder (Knowledge of the race : Average)

Ssrathi have their builders workin very fast, their priests are so dangerous assigned to their upgrades, well they need metal and crystal

Opinion of Skullrogue (Knowledge of the race : Average)

I liked dino's when i was a kid

Opinion of DarkDain (Knowledge of the race : Little)

One of my favorite races to be, and most hated to play, seriously the computer refuses to die with chameleon builders all over the world and constant flier harassment. Riders can chase down your heroes and mass priests are likely, bring cure and fire resistance.

Swarm

Opinion of night_haven (Knowledge of the race : Very good)

While playing with Swarms, keep your Ants working on Quarries, ore mines, and cristal one. Finish all the dunekeep researches, and you may build more than nine hives, then make them growth until lvl4 or 5, the egg chamber must do all of its researches, with all this, victory is yours

Opinion of Kenshi777 (Knowledge of the race : Very good)

Overall: The Swarm are a mid-tier race in Warlords Battlecry 3, designed to overwhelm their opponents with a horde of low-level units. They are not as effective at this strategy as the Fey due to the limitations of their buildings, although they do have some other features that make them the most balanced horde race.

Units: The Swarm have a good mix of low level units, allowing them to rapidly spawn a fast moving attack force. (or bodyguard for the hero). The battle begins well enough with a mix of Husks and Scarabs causing real headaches for any opponent that doesn't boast a high fire resistance. From there however, production becomes a problem. (see Buildings) The high end Swarm units - Scorpionmen and Scorpionpriests - are extremely powerful and relatively cheap and fast to build. The Scorpionpriest ability to summon a fire elemental takes time to build mana, but often proves well worth the wait. Alternatively, a group of Scorpionpriests all casting Ring of Fire at once can devastate a horde in short order. (Send them into a horde, then change them to "Magic Attacker" and enjoy the show) Swarm fliers leave something to be desired - namely air-to-air capability. Aerial units with fire resistance can wreak havoc in the Swarm ranks.

Buildings: Enter the real drawback for the Swarm. In addition to the time and expense of leveling your keep, your primary unit producing building also requires leveling. While the cost involved is reasonable, the time lost to this process is not. To mitigate this, the Swarm player really needs to build two or three of its unit producing buildings, one or two at level 2 or 3 to keep a steady stream of units pouring out, and a third to level up and yield the critical Scorpionmen and Scorpionpriests. Aside from this nightmare, the Swarm buildings serve their purpose well enough - the ability to drain resources from your opponent's mines is useful.

Heroes: The Swarm enjoy a two skill synergy with the Warrior class, creating one of the most effective tank heroes in the game. This complements their unit set perfectly. For those that prefer a magic user, Lichelord is the best option, though it pales in comparison to the Warrior benefits.

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Good)

good

Opinion of LizardLord (Knowledge of the race : Good)

Swarm is a really nice idea, i think they could have expanded the variety of bugs and stuff though..

Opinion of BoyLer (Knowledge of the race : Good)

I hte to fight aganist them. They always drain my mines! And if I play with them,they are too expensive!Crystal,stone and gold are never enough for this race!!

Opinion of Uumdi (Knowledge of the race : Average)

I haven't played them as much as I should have. They're a good race, though I do not know a great deal. Husks are basically skeletons, scarabs are nice, and the set of scorpian units are effective as well. They are incredibly powerful if you have the time and population to afford priests summoning fire elementals as well.

Opinion of (SEAL)Artanis (Knowledge of the race : Average)

Husks are great scouts, and keeps are great game enders :P

Opinion of FeyElder (Knowledge of the race : Average)

Swarms are very good since they're workers are very cheap, building much hives and upgrading them, and that's all

Opinion of DarkDain (Knowledge of the race : Average)

More annoying than anything, drying up your resources, snipe their townhall whenever you can, dont get drawn into a long fight, there base will probably be big and had to defend, bring AoE.

Opinion of Skullrogue (Knowledge of the race : Little)

I jsut hate bugs

Undead

Opinion of Uumdi (Knowledge of the race : Very good)

Extremely well balanced, able to create powerful armies in an instant - however, I find them alot less effective than they were in the previous games, WB1+2. Their economy is brutal, and it is not cheap at all to upgrade your units. Wights are not up to speed with other palace level 2 units, and are terrible until morphed.

Skeleton cavalry are fast, stronger than even I once thought though, and have the same resistance bonus that make skeletons useful. While metal and crystal go to making your main troops, they make perfect use of your leftover gold/stone.

That's ok though - I honestly can't decide if they're my favorite race or if high elves are. Its a tie.

Opinion of Skullrogue (Knowledge of the race : Very good)

<3 I just love being undead!
nice morphing powers!! you siege a stronghold with arrow ressistant skeletons then destroy the inner stronghold with tough and strong melee and casters!

Opinion of DarkDain (Knowledge of the race : Very good)

Too powerful, i retire from them! Use catapults as much as you can, burn all metal and crystal mines too far away to use. Starve them or join them.

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Good)

good

Opinion of (SEAL)Artanis (Knowledge of the race : Good)

Must have necromancy for night making.

Opinion of LizardLord (Knowledge of the race : Good)

With the addition of Liche Dragon and Bone Calvalry i think there a good race to be.

Opinion of BoyLer (Knowledge of the race : Good)

Aaahhh..We are enough! The Undead can raise up their armies from the almost lost battles bony field,and theyy can transform any of their units from the skeletons!Now however,the transformation is good, it costs more resources and we need necromancy to change day to night(skill+6)or lvl 4 Deathkeep+Dark Citadel(skill)...

Opinion of FeyElder (Knowledge of the race : Good)

Undeads are too slow, their builders are turtles, but once they're woken up, they would be very dangerous, actually they need a lot of metal to get to high level units (as the killer and the one above) for liches, crystal is needed, a lot of it.. Well u can use the cage to mine for these ressources, but that wouldn't be sufficiant

Opinion of Jazz (Knowledge of the race : Good)

Easy unit production

Opinion of Juice (Knowledge of the race : Little)

Super awesome and quick race.
In the beginning I would convert your skeletons to shadows.
Just remember they require a lot of diamonds or whatever you call them.
Basically it rox.
As long as you don't run out of resources you should be able to own :D

Wood Elf

Opinion of Uumdi (Knowledge of the race : Very good)

Extremely powerful archer race. Treants lose their effectiveness in comparison to mass range units. Even their sprites get +10dmg/+4range, causing a cheap scout unit to even become an extremely powerful fighting force, paired with the elven hunter - IMO the best unit they have hands down.

The ability to horde ancient wisps, trade resources, and even build magic wells (which only take up 4 grid squares) to generate gold and boost population limit - they have the most potential of any race I think.

Opinion of King Dragon (Knowledge of the race : Very good)

Wood Elves in my oppinion are the best race because they are completely economically self sufficiant and as long as u build up your magic wells and ancient whisps you can pretty much have infinite resources. Not to mention they have the best archers very good mages and treants that do lots of damage to buildings. They can even take on high elf moonguards with their vast armies.

Opinion of Edelward (Knowledge of the race : Good)

Would never run out of resources

Opinion of night_haven (Knowledge of the race : Good)

When you play with wood elves, it's like if u were playing as High elves ! almost the same ! The healer must be present, And old wisps are requires

Opinion of Undead_Lord_Sesiak (Knowledge of the race : Good)

GOOD

Opinion of BoyLer (Knowledge of the race : Good)

Now these Elves (just like the High Elves) can upgrade their health regeneration and research a powerful healing spell...but just like the two other Elven race they need crystal crystal and mooore crystal....

Opinion of DarkDain (Knowledge of the race : Good)

If i were to be an elf, i 'wood' be an elf. har har har. Finally elves with backbone, or root, or whatever, Treants are great troops, druids are great casters. Archers great after uprades.

Opinion of FeyElder (Knowledge of the race : Average)

Wood elves are just like the other elven races, need crystals with arch wisps, the healing orb is fasinating, and u can use it to save your heros from trouble :)

Opinion of (SEAL)Artanis (Knowledge of the race : Little)

Just like the other elves: crystal crystal and more crystal.


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