Psychological effects : Awe
Effect : Half speed & loss of any ranged attack.
Duration : 30 sec
Psychological effects : Fear
Effect : Half damage & -4 to speed.
Duration : 45 sec
Psychological effects : Terror
Effect : Run away from enemies, & -2 to speed.
Duration : 15 sec
Psychological effects : Chaos
Effect : No positive bonuses apply, & armor/resistance is reduced to zero.
Duration : 30 sec
Psychological effects : Poison
Effect : Hit points degenerate to one-eighth of maximum.
Duration : 10 min
Psychological effects : Disease
Effect : No hit point regeneration, combat and speed degenerate to one.
Duration : 10 min
Psychological effects : Frozen
Effect : Attack and move speed are halved.
Duration : 5 sec
Psychological effects : Burning
Effect : Units continues to lose hit points and runs around, becoming difficult to control.
Duration : 15 sec
Psychological effects : Stun
Effect : Combat is reduced to 1.
Duration : 5 sec